| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf1 { |
| /* 0x0000 */ packed_float2 resolution; |
| }; |
| struct buf0 { |
| /* 0x0000 */ packed_float2 injectionSwitch; |
| }; |
| struct tint_array_wrapper { |
| float arr[10]; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_9, constant buf1& x_6, thread float4* const tint_symbol_3, thread float4* const tint_symbol_4) { |
| tint_array_wrapper data = {}; |
| int x_40_phi = 0; |
| int x_52_phi = 0; |
| x_40_phi = 0; |
| while (true) { |
| int x_41 = 0; |
| int const x_40 = x_40_phi; |
| if ((x_40 < 10)) { |
| } else { |
| break; |
| } |
| { |
| float const x_48 = x_9.injectionSwitch.y; |
| data.arr[x_40] = (float(as_type<int>((as_type<uint>(10) - as_type<uint>(x_40)))) * x_48); |
| x_41 = as_type<int>((as_type<uint>(x_40) + as_type<uint>(1))); |
| x_40_phi = x_41; |
| } |
| } |
| x_52_phi = 0; |
| while (true) { |
| int x_53 = 0; |
| int x_59_phi = 0; |
| int const x_52 = x_52_phi; |
| if ((x_52 < 9)) { |
| } else { |
| break; |
| } |
| x_59_phi = 0; |
| while (true) { |
| bool x_82 = false; |
| bool x_83 = false; |
| int x_60 = 0; |
| bool x_84_phi = false; |
| int const x_59 = x_59_phi; |
| if ((x_59 < 10)) { |
| } else { |
| break; |
| } |
| if ((x_59 < as_type<int>((as_type<uint>(x_52) + as_type<uint>(1))))) { |
| { |
| x_60 = as_type<int>((as_type<uint>(x_59) + as_type<uint>(1))); |
| x_59_phi = x_60; |
| } |
| continue; |
| } |
| int const x_69_save = x_52; |
| float const x_70 = data.arr[x_69_save]; |
| int const x_71_save = x_59; |
| float const x_72 = data.arr[x_71_save]; |
| float const x_74 = (*(tint_symbol_3)).y; |
| float const x_76 = x_6.resolution.y; |
| if ((x_74 < (x_76 * 0.5f))) { |
| x_82 = (x_70 > x_72); |
| x_84_phi = x_82; |
| } else { |
| x_83 = (x_70 < x_72); |
| x_84_phi = x_83; |
| } |
| bool const x_84 = x_84_phi; |
| if (x_84) { |
| float const x_87 = data.arr[x_69_save]; |
| float const x_88 = data.arr[x_71_save]; |
| data.arr[x_69_save] = x_88; |
| data.arr[x_71_save] = x_87; |
| } |
| { |
| x_60 = as_type<int>((as_type<uint>(x_59) + as_type<uint>(1))); |
| x_59_phi = x_60; |
| } |
| } |
| { |
| x_53 = as_type<int>((as_type<uint>(x_52) + as_type<uint>(1))); |
| x_52_phi = x_53; |
| } |
| } |
| float const x_90 = (*(tint_symbol_3)).x; |
| float const x_92 = x_6.resolution.x; |
| if ((x_90 < (x_92 * 0.5f))) { |
| float const x_99 = data.arr[0]; |
| float const x_102 = data.arr[5]; |
| float const x_105 = data.arr[9]; |
| *(tint_symbol_4) = float4((x_99 * 0.100000001f), (x_102 * 0.100000001f), (x_105 * 0.100000001f), 1.0f); |
| } else { |
| float const x_109 = data.arr[5]; |
| float const x_112 = data.arr[9]; |
| float const x_115 = data.arr[0]; |
| *(tint_symbol_4) = float4((x_109 * 0.100000001f), (x_112 * 0.100000001f), (x_115 * 0.100000001f), 1.0f); |
| } |
| return; |
| } |
| |
| main_out tint_symbol_inner(constant buf0& x_9, constant buf1& x_6, float4 gl_FragCoord_param, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { |
| *(tint_symbol_5) = gl_FragCoord_param; |
| main_1(x_9, x_6, tint_symbol_5, tint_symbol_6); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_6)}; |
| return tint_symbol_2; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_9 [[buffer(0)]], constant buf1& x_6 [[buffer(1)]]) { |
| thread float4 tint_symbol_7 = 0.0f; |
| thread float4 tint_symbol_8 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(x_9, x_6, gl_FragCoord_param, &(tint_symbol_7), &(tint_symbol_8)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |