| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf1 { |
| /* 0x0000 */ packed_float2 resolution; |
| }; |
| struct buf0 { |
| /* 0x0000 */ packed_float2 injectionSwitch; |
| }; |
| struct tint_array_wrapper { |
| float arr[10]; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_9, constant buf1& x_6, thread float4* const tint_symbol_3, thread float4* const tint_symbol_4) { |
| tint_array_wrapper data = {}; |
| int x_41_phi = 0; |
| int x_53_phi = 0; |
| x_41_phi = 0; |
| while (true) { |
| int x_42 = 0; |
| int const x_41 = x_41_phi; |
| if ((x_41 < 10)) { |
| } else { |
| break; |
| } |
| { |
| float const x_49 = x_9.injectionSwitch.y; |
| data.arr[x_41] = (float(as_type<int>((as_type<uint>(10) - as_type<uint>(x_41)))) * x_49); |
| x_42 = as_type<int>((as_type<uint>(x_41) + as_type<uint>(1))); |
| x_41_phi = x_42; |
| } |
| } |
| x_53_phi = 0; |
| while (true) { |
| int x_54 = 0; |
| int x_60_phi = 0; |
| int const x_53 = x_53_phi; |
| if ((x_53 < 9)) { |
| } else { |
| break; |
| } |
| x_60_phi = 0; |
| while (true) { |
| bool x_83 = false; |
| bool x_84 = false; |
| int x_61 = 0; |
| bool x_85_phi = false; |
| int const x_60 = x_60_phi; |
| if ((x_60 < 10)) { |
| } else { |
| break; |
| } |
| if ((x_60 < as_type<int>((as_type<uint>(x_53) + as_type<uint>(1))))) { |
| { |
| x_61 = as_type<int>((as_type<uint>(x_60) + as_type<uint>(1))); |
| x_60_phi = x_61; |
| } |
| continue; |
| } |
| int const x_70_save = x_53; |
| float const x_71 = data.arr[x_70_save]; |
| int const x_72_save = x_60; |
| float const x_73 = data.arr[x_72_save]; |
| float const x_75 = (*(tint_symbol_3)).y; |
| float const x_77 = x_6.resolution.y; |
| if ((x_75 < (x_77 * 0.5f))) { |
| x_83 = (x_71 > x_73); |
| x_85_phi = x_83; |
| } else { |
| x_84 = (x_71 < x_73); |
| x_85_phi = x_84; |
| } |
| bool const x_85 = x_85_phi; |
| if (x_85) { |
| float const x_88 = data.arr[x_70_save]; |
| float const x_89 = data.arr[x_72_save]; |
| data.arr[x_70_save] = x_89; |
| data.arr[x_72_save] = x_88; |
| } |
| { |
| x_61 = as_type<int>((as_type<uint>(x_60) + as_type<uint>(1))); |
| x_60_phi = x_61; |
| } |
| } |
| { |
| x_54 = as_type<int>((as_type<uint>(x_53) + as_type<uint>(1))); |
| x_53_phi = x_54; |
| } |
| } |
| float const x_91 = (*(tint_symbol_3)).x; |
| float const x_93 = x_6.resolution.x; |
| if ((x_91 < (x_93 * 0.5f))) { |
| float const x_100 = data.arr[0]; |
| float const x_103 = data.arr[5]; |
| float const x_106 = data.arr[9]; |
| *(tint_symbol_4) = float4((x_100 * 0.100000001f), (x_103 * 0.100000001f), (x_106 * 0.100000001f), 1.0f); |
| } else { |
| float const x_110 = data.arr[5]; |
| float const x_113 = data.arr[9]; |
| float const x_116 = data.arr[0]; |
| *(tint_symbol_4) = float4((x_110 * 0.100000001f), (x_113 * 0.100000001f), (x_116 * 0.100000001f), 1.0f); |
| } |
| return; |
| } |
| |
| main_out tint_symbol_inner(constant buf0& x_9, constant buf1& x_6, float4 gl_FragCoord_param, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { |
| *(tint_symbol_5) = gl_FragCoord_param; |
| main_1(x_9, x_6, tint_symbol_5, tint_symbol_6); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_6)}; |
| return tint_symbol_2; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_9 [[buffer(0)]], constant buf1& x_6 [[buffer(1)]]) { |
| thread float4 tint_symbol_7 = 0.0f; |
| thread float4 tint_symbol_8 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(x_9, x_6, gl_FragCoord_param, &(tint_symbol_7), &(tint_symbol_8)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |