| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf0 { |
| /* 0x0000 */ packed_float2 resolution; |
| }; |
| struct tint_array_wrapper { |
| float4 arr[16]; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_6, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { |
| tint_array_wrapper indexable = {}; |
| int x_69 = 0; |
| int x_69_phi = 0; |
| int x_72_phi = 0; |
| float4 const x_55 = *(tint_symbol_5); |
| float2 const x_58 = x_6.resolution; |
| float2 const x_59 = (float2(x_55.x, x_55.y) / x_58); |
| int const x_67 = as_type<int>((as_type<uint>(int((x_59.x * 10.0f))) + as_type<uint>(as_type<int>((as_type<uint>(int((x_59.y * 10.0f))) * as_type<uint>(10)))))); |
| x_69_phi = 100; |
| x_72_phi = 0; |
| while (true) { |
| int x_70 = 0; |
| int x_73 = 0; |
| x_69 = x_69_phi; |
| int const x_72 = x_72_phi; |
| if ((x_72 < x_67)) { |
| } else { |
| break; |
| } |
| { |
| x_70 = (as_type<int>((as_type<uint>(as_type<int>((as_type<uint>(4) * as_type<uint>(as_type<int>(x_69))))) * as_type<uint>(as_type<int>((as_type<uint>(1000) - as_type<uint>(as_type<int>(x_69))))))) / 1000); |
| x_73 = as_type<int>((as_type<uint>(x_72) + as_type<uint>(1))); |
| x_69_phi = x_70; |
| x_72_phi = x_73; |
| } |
| } |
| tint_array_wrapper const tint_symbol_2 = {.arr={float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}}; |
| indexable = tint_symbol_2; |
| tint_array_wrapper const x_80 = indexable; |
| tint_array_wrapper const tint_symbol_3 = {.arr={float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)}}; |
| indexable = tint_symbol_3; |
| indexable = x_80; |
| float2 const x_81 = float2(float4(0.0f, 1.0f, 0.0f, 1.0f).y, float4(0.5f, 0.0f, 0.5f, 1.0f).x); |
| float4 const x_83 = indexable.arr[as_type<int>((x_69 % 16))]; |
| *(tint_symbol_6) = x_83; |
| return; |
| } |
| |
| main_out tint_symbol_inner(constant buf0& x_6, float4 gl_FragCoord_param, thread float4* const tint_symbol_7, thread float4* const tint_symbol_8) { |
| *(tint_symbol_7) = gl_FragCoord_param; |
| main_1(x_6, tint_symbol_7, tint_symbol_8); |
| main_out const tint_symbol_4 = {.x_GLF_color_1=*(tint_symbol_8)}; |
| return tint_symbol_4; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_6 [[buffer(0)]]) { |
| thread float4 tint_symbol_9 = 0.0f; |
| thread float4 tint_symbol_10 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(x_6, gl_FragCoord_param, &(tint_symbol_9), &(tint_symbol_10)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |