| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf1 { |
| /* 0x0000 */ packed_float2 resolution; |
| }; |
| struct buf0 { |
| /* 0x0000 */ packed_float2 injectionSwitch; |
| }; |
| struct tint_array_wrapper { |
| float arr[10]; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| bool checkSwap_f1_f1_(constant buf1& x_9, thread float* const a, thread float* const b, thread float4* const tint_symbol_3) { |
| bool x_144 = false; |
| float const x_146 = (*(tint_symbol_3)).y; |
| float const x_148 = x_9.resolution.y; |
| if ((x_146 < (x_148 / 2.0f))) { |
| float const x_154 = *(a); |
| float const x_155 = *(b); |
| x_144 = (x_154 > x_155); |
| } else { |
| float const x_157 = *(a); |
| float const x_158 = *(b); |
| x_144 = (x_157 < x_158); |
| } |
| bool const x_160 = x_144; |
| return x_160; |
| } |
| |
| void main_1(constant buf0& x_13, constant buf1& x_9, thread float4* const tint_symbol_4, thread float4* const tint_symbol_5) { |
| int i = 0; |
| tint_array_wrapper data = {}; |
| int i_1 = 0; |
| int j = 0; |
| bool doSwap = false; |
| float param = 0.0f; |
| float param_1 = 0.0f; |
| float temp = 0.0f; |
| i = 0; |
| while (true) { |
| int const x_56 = i; |
| if ((x_56 < 10)) { |
| } else { |
| break; |
| } |
| int const x_59 = i; |
| int const x_60 = i; |
| float const x_64 = x_13.injectionSwitch.y; |
| data.arr[x_59] = (float(as_type<int>((as_type<uint>(10) - as_type<uint>(x_60)))) * x_64); |
| { |
| int const x_67 = i; |
| i = as_type<int>((as_type<uint>(x_67) + as_type<uint>(1))); |
| } |
| } |
| i_1 = 0; |
| while (true) { |
| int const x_73 = i_1; |
| if ((x_73 < 9)) { |
| } else { |
| break; |
| } |
| j = 0; |
| while (true) { |
| int const x_80 = j; |
| if ((x_80 < 10)) { |
| } else { |
| break; |
| } |
| int const x_83 = j; |
| int const x_84 = i_1; |
| if ((x_83 < as_type<int>((as_type<uint>(x_84) + as_type<uint>(1))))) { |
| { |
| int const x_110 = j; |
| j = as_type<int>((as_type<uint>(x_110) + as_type<uint>(1))); |
| } |
| continue; |
| } |
| int const x_89 = i_1; |
| int const x_90 = j; |
| float const x_92 = data.arr[x_89]; |
| param = x_92; |
| float const x_94 = data.arr[x_90]; |
| param_1 = x_94; |
| bool const x_95 = checkSwap_f1_f1_(x_9, &(param), &(param_1), tint_symbol_4); |
| doSwap = x_95; |
| bool const x_96 = doSwap; |
| if (x_96) { |
| int const x_99 = i_1; |
| float const x_101 = data.arr[x_99]; |
| temp = x_101; |
| int const x_102 = i_1; |
| int const x_103 = j; |
| float const x_105 = data.arr[x_103]; |
| data.arr[x_102] = x_105; |
| int const x_107 = j; |
| float const x_108 = temp; |
| data.arr[x_107] = x_108; |
| } |
| { |
| int const x_110 = j; |
| j = as_type<int>((as_type<uint>(x_110) + as_type<uint>(1))); |
| } |
| } |
| { |
| int const x_112 = i_1; |
| i_1 = as_type<int>((as_type<uint>(x_112) + as_type<uint>(1))); |
| } |
| } |
| float const x_115 = (*(tint_symbol_4)).x; |
| float const x_117 = x_9.resolution.x; |
| if ((x_115 < (x_117 / 2.0f))) { |
| float const x_124 = data.arr[0]; |
| float const x_127 = data.arr[5]; |
| float const x_130 = data.arr[9]; |
| *(tint_symbol_5) = float4((x_124 / 10.0f), (x_127 / 10.0f), (x_130 / 10.0f), 1.0f); |
| } else { |
| float const x_134 = data.arr[5]; |
| float const x_137 = data.arr[9]; |
| float const x_140 = data.arr[0]; |
| *(tint_symbol_5) = float4((x_134 / 10.0f), (x_137 / 10.0f), (x_140 / 10.0f), 1.0f); |
| } |
| return; |
| } |
| |
| main_out tint_symbol_inner(constant buf0& x_13, constant buf1& x_9, float4 gl_FragCoord_param, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) { |
| *(tint_symbol_6) = gl_FragCoord_param; |
| main_1(x_13, x_9, tint_symbol_6, tint_symbol_7); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_7)}; |
| return tint_symbol_2; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_13 [[buffer(0)]], constant buf1& x_9 [[buffer(1)]]) { |
| thread float4 tint_symbol_8 = 0.0f; |
| thread float4 tint_symbol_9 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(x_13, x_9, gl_FragCoord_param, &(tint_symbol_8), &(tint_symbol_9)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |