| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_6 : register(b0, space0) { |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| float4 indexable[16] = (float4[16])0; |
| const float4 x_51 = gl_FragCoord; |
| const float2 x_54 = asfloat(x_6[0].xy); |
| const float2 x_57 = floor(((float2(x_51.x, x_51.y) / x_54) * 8.0f)); |
| const int x_63 = ((int(x_57.x) * 8) + int(x_57.y)); |
| const int x_68 = x_68_phi; |
| const int x_69 = x_69_phi; |
| x_65_phi = asint((x_65 + asint(1))); |
| const float4 tint_symbol_4[16] = {float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}; |
| indexable = tint_symbol_4; |
| const float4 x_83 = indexable[asint((x_65 % 16))]; |
| float4 gl_FragCoord_param : SV_Position; |
| float4 x_GLF_color_1 : SV_Target0; |
| main_out main_inner(float4 gl_FragCoord_param) { |
| gl_FragCoord = gl_FragCoord_param; |
| const main_out tint_symbol_5 = {x_GLF_color}; |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param); |
| tint_symbol_2 wrapper_result = (tint_symbol_2)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |