| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_array_wrapper { |
| int arr[10]; |
| }; |
| struct QuicksortObject { |
| tint_array_wrapper numbers; |
| }; |
| struct buf0 { |
| /* 0x0000 */ packed_float2 resolution; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void swap_i1_i1_(thread int* const i, thread int* const j, thread QuicksortObject* const tint_symbol_3) { |
| int temp = 0; |
| int const x_225 = *(i); |
| int const x_227 = (*(tint_symbol_3)).numbers.arr[x_225]; |
| temp = x_227; |
| int const x_228 = *(i); |
| int const x_229 = *(j); |
| int const x_231 = (*(tint_symbol_3)).numbers.arr[x_229]; |
| (*(tint_symbol_3)).numbers.arr[x_228] = x_231; |
| int const x_233 = *(j); |
| int const x_234 = temp; |
| (*(tint_symbol_3)).numbers.arr[x_233] = x_234; |
| return; |
| } |
| |
| int performPartition_i1_i1_(thread int* const l, thread int* const h, thread QuicksortObject* const tint_symbol_4) { |
| int pivot = 0; |
| int i_1 = 0; |
| int j_1 = 0; |
| int param = 0; |
| int param_1 = 0; |
| int param_2 = 0; |
| int param_3 = 0; |
| int const x_237 = *(h); |
| int const x_239 = (*(tint_symbol_4)).numbers.arr[x_237]; |
| pivot = x_239; |
| int const x_240 = *(l); |
| i_1 = as_type<int>((as_type<uint>(x_240) - as_type<uint>(1))); |
| int const x_242 = *(l); |
| j_1 = x_242; |
| while (true) { |
| int const x_247 = j_1; |
| int const x_248 = *(h); |
| if ((x_247 <= as_type<int>((as_type<uint>(x_248) - as_type<uint>(1))))) { |
| } else { |
| break; |
| } |
| int const x_252 = j_1; |
| int const x_254 = (*(tint_symbol_4)).numbers.arr[x_252]; |
| int const x_255 = pivot; |
| if ((x_254 <= x_255)) { |
| int const x_259 = i_1; |
| i_1 = as_type<int>((as_type<uint>(x_259) + as_type<uint>(1))); |
| int const x_261 = i_1; |
| param = x_261; |
| int const x_262 = j_1; |
| param_1 = x_262; |
| swap_i1_i1_(&(param), &(param_1), tint_symbol_4); |
| } |
| { |
| int const x_264 = j_1; |
| j_1 = as_type<int>((as_type<uint>(x_264) + as_type<uint>(1))); |
| } |
| } |
| int const x_266 = i_1; |
| i_1 = as_type<int>((as_type<uint>(x_266) + as_type<uint>(1))); |
| int const x_268 = i_1; |
| param_2 = x_268; |
| int const x_269 = *(h); |
| param_3 = x_269; |
| swap_i1_i1_(&(param_2), &(param_3), tint_symbol_4); |
| int const x_271 = i_1; |
| return x_271; |
| } |
| |
| void quicksort_(thread QuicksortObject* const tint_symbol_5) { |
| int l_1 = 0; |
| int h_1 = 0; |
| int top = 0; |
| tint_array_wrapper stack = {}; |
| int p = 0; |
| int param_4 = 0; |
| int param_5 = 0; |
| l_1 = 0; |
| h_1 = 9; |
| top = -1; |
| int const x_273 = top; |
| int const x_274 = as_type<int>((as_type<uint>(x_273) + as_type<uint>(1))); |
| top = x_274; |
| int const x_275 = l_1; |
| stack.arr[x_274] = x_275; |
| int const x_277 = top; |
| int const x_278 = as_type<int>((as_type<uint>(x_277) + as_type<uint>(1))); |
| top = x_278; |
| int const x_279 = h_1; |
| stack.arr[x_278] = x_279; |
| while (true) { |
| int const x_285 = top; |
| if ((x_285 >= 0)) { |
| } else { |
| break; |
| } |
| int const x_288 = top; |
| top = as_type<int>((as_type<uint>(x_288) - as_type<uint>(1))); |
| int const x_291 = stack.arr[x_288]; |
| h_1 = x_291; |
| int const x_292 = top; |
| top = as_type<int>((as_type<uint>(x_292) - as_type<uint>(1))); |
| int const x_295 = stack.arr[x_292]; |
| l_1 = x_295; |
| int const x_296 = l_1; |
| param_4 = x_296; |
| int const x_297 = h_1; |
| param_5 = x_297; |
| int const x_298 = performPartition_i1_i1_(&(param_4), &(param_5), tint_symbol_5); |
| p = x_298; |
| int const x_299 = p; |
| int const x_301 = l_1; |
| if ((as_type<int>((as_type<uint>(x_299) - as_type<uint>(1))) > x_301)) { |
| int const x_305 = top; |
| int const x_306 = as_type<int>((as_type<uint>(x_305) + as_type<uint>(1))); |
| top = x_306; |
| int const x_307 = l_1; |
| stack.arr[x_306] = x_307; |
| int const x_309 = top; |
| int const x_310 = as_type<int>((as_type<uint>(x_309) + as_type<uint>(1))); |
| top = x_310; |
| int const x_311 = p; |
| stack.arr[x_310] = as_type<int>((as_type<uint>(x_311) - as_type<uint>(1))); |
| } |
| int const x_314 = p; |
| int const x_316 = h_1; |
| if ((as_type<int>((as_type<uint>(x_314) + as_type<uint>(1))) < x_316)) { |
| int const x_320 = top; |
| int const x_321 = as_type<int>((as_type<uint>(x_320) + as_type<uint>(1))); |
| top = x_321; |
| int const x_322 = p; |
| stack.arr[x_321] = as_type<int>((as_type<uint>(x_322) + as_type<uint>(1))); |
| int const x_325 = top; |
| int const x_326 = as_type<int>((as_type<uint>(x_325) + as_type<uint>(1))); |
| top = x_326; |
| int const x_327 = h_1; |
| stack.arr[x_326] = x_327; |
| } |
| } |
| return; |
| } |
| |
| void main_1(constant buf0& x_32, thread QuicksortObject* const tint_symbol_6, thread float4* const tint_symbol_7, thread float4* const tint_symbol_8) { |
| int i_2 = 0; |
| float2 uv = 0.0f; |
| float3 color = 0.0f; |
| i_2 = 0; |
| while (true) { |
| int const x_85 = i_2; |
| if ((x_85 < 10)) { |
| } else { |
| break; |
| } |
| int const x_88 = i_2; |
| int const x_89 = i_2; |
| (*(tint_symbol_6)).numbers.arr[x_88] = as_type<int>((as_type<uint>(10) - as_type<uint>(x_89))); |
| int const x_92 = i_2; |
| int const x_93 = i_2; |
| int const x_95 = (*(tint_symbol_6)).numbers.arr[x_93]; |
| int const x_96 = i_2; |
| int const x_98 = (*(tint_symbol_6)).numbers.arr[x_96]; |
| (*(tint_symbol_6)).numbers.arr[x_92] = as_type<int>((as_type<uint>(x_95) * as_type<uint>(x_98))); |
| { |
| int const x_101 = i_2; |
| i_2 = as_type<int>((as_type<uint>(x_101) + as_type<uint>(1))); |
| } |
| } |
| quicksort_(tint_symbol_6); |
| float4 const x_104 = *(tint_symbol_7); |
| float2 const x_107 = x_32.resolution; |
| uv = (float2(x_104.x, x_104.y) / x_107); |
| color = float3(1.0f, 2.0f, 3.0f); |
| int const x_110 = (*(tint_symbol_6)).numbers.arr[0]; |
| float const x_113 = color.x; |
| color.x = (x_113 + float(x_110)); |
| float const x_117 = uv.x; |
| if ((x_117 > 0.25f)) { |
| int const x_122 = (*(tint_symbol_6)).numbers.arr[1]; |
| float const x_125 = color.x; |
| color.x = (x_125 + float(x_122)); |
| } |
| float const x_129 = uv.x; |
| if ((x_129 > 0.5f)) { |
| int const x_134 = (*(tint_symbol_6)).numbers.arr[2]; |
| float const x_137 = color.y; |
| color.y = (x_137 + float(x_134)); |
| } |
| float const x_141 = uv.x; |
| if ((x_141 > 0.75f)) { |
| int const x_146 = (*(tint_symbol_6)).numbers.arr[3]; |
| float const x_149 = color.z; |
| color.z = (x_149 + float(x_146)); |
| } |
| int const x_153 = (*(tint_symbol_6)).numbers.arr[4]; |
| float const x_156 = color.y; |
| color.y = (x_156 + float(x_153)); |
| float const x_160 = uv.y; |
| if ((x_160 > 0.25f)) { |
| int const x_165 = (*(tint_symbol_6)).numbers.arr[5]; |
| float const x_168 = color.x; |
| color.x = (x_168 + float(x_165)); |
| } |
| float const x_172 = uv.y; |
| if ((x_172 > 0.5f)) { |
| int const x_177 = (*(tint_symbol_6)).numbers.arr[6]; |
| float const x_180 = color.y; |
| color.y = (x_180 + float(x_177)); |
| } |
| float const x_184 = uv.y; |
| if ((x_184 > 0.75f)) { |
| int const x_189 = (*(tint_symbol_6)).numbers.arr[7]; |
| float const x_192 = color.z; |
| color.z = (x_192 + float(x_189)); |
| } |
| int const x_196 = (*(tint_symbol_6)).numbers.arr[8]; |
| float const x_199 = color.z; |
| color.z = (x_199 + float(x_196)); |
| float const x_203 = uv.x; |
| float const x_205 = uv.y; |
| if ((fabs((x_203 - x_205)) < 0.25f)) { |
| int const x_212 = (*(tint_symbol_6)).numbers.arr[9]; |
| float const x_215 = color.x; |
| color.x = (x_215 + float(x_212)); |
| } |
| float3 const x_218 = color; |
| float3 const x_219 = normalize(x_218); |
| *(tint_symbol_8) = float4(x_219.x, x_219.y, x_219.z, 1.0f); |
| return; |
| } |
| |
| main_out tint_symbol_inner(constant buf0& x_32, float4 gl_FragCoord_param, thread float4* const tint_symbol_9, thread QuicksortObject* const tint_symbol_10, thread float4* const tint_symbol_11) { |
| *(tint_symbol_9) = gl_FragCoord_param; |
| main_1(x_32, tint_symbol_10, tint_symbol_9, tint_symbol_11); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_11)}; |
| return tint_symbol_2; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_32 [[buffer(0)]]) { |
| thread float4 tint_symbol_12 = 0.0f; |
| thread QuicksortObject tint_symbol_13 = {}; |
| thread float4 tint_symbol_14 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(x_32, gl_FragCoord_param, &(tint_symbol_12), &(tint_symbol_13), &(tint_symbol_14)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |