| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float4 x_81[8] = {float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)}; |
| float4 x_82[8] = (float4[8])0; |
| float4 x_83[8] = (float4[8])0; |
| float4 x_84[8] = (float4[8])0; |
| float4 x_85[16] = (float4[16])0; |
| float4 x_95 = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| float4 x_95_phi = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| int x_98_phi = 0; |
| const float4 tint_symbol_4[8] = {float4(4.0f, 4.0f, 20.0f, 4.0f), float4(4.0f, 4.0f, 4.0f, 20.0f), float4(4.0f, 20.0f, 20.0f, 4.0f), float4(20.0f, 4.0f, 4.0f, 8.0f), float4(8.0f, 6.0f, 4.0f, 2.0f), float4(2.0f, 12.0f, 2.0f, 4.0f), float4(16.0f, 2.0f, 4.0f, 4.0f), float4(12.0f, 22.0f, 4.0f, 4.0f)}; |
| x_81 = tint_symbol_4; |
| const float4 x_86[8] = x_81; |
| const float4 x_87 = gl_FragCoord; |
| const float2 x_90 = asfloat(x_6[0].xy); |
| const float2 x_93 = floor(((float2(x_87.x, x_87.y) / x_90) * 32.0f)); |
| x_95_phi = float4(0.5f, 0.5f, 1.0f, 1.0f); |
| x_98_phi = 0; |
| while (true) { |
| float4 x_143 = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| int x_99 = 0; |
| bool x_127_phi = false; |
| float4 x_96_phi = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| x_95 = x_95_phi; |
| const int x_98 = x_98_phi; |
| if ((x_98 < 8)) { |
| } else { |
| break; |
| } |
| float4 x_104 = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| x_82 = x_86; |
| x_104 = x_82[x_98]; |
| switch(0u) { |
| default: { |
| const float x_107 = x_93.x; |
| const float x_108 = x_104.x; |
| if ((x_107 < x_108)) { |
| x_127_phi = false; |
| break; |
| } |
| const float x_112 = x_93.y; |
| const float x_113 = x_104.y; |
| if ((x_112 < x_113)) { |
| x_127_phi = false; |
| break; |
| } |
| if ((x_107 > (x_108 + x_104.z))) { |
| x_127_phi = false; |
| break; |
| } |
| if ((x_112 > (x_113 + x_104.w))) { |
| x_127_phi = false; |
| break; |
| } |
| x_127_phi = true; |
| break; |
| } |
| } |
| const bool x_127 = x_127_phi; |
| x_96_phi = x_95; |
| if (x_127) { |
| const float4 tint_symbol_5[8] = {float4(4.0f, 4.0f, 20.0f, 4.0f), float4(4.0f, 4.0f, 4.0f, 20.0f), float4(4.0f, 20.0f, 20.0f, 4.0f), float4(20.0f, 4.0f, 4.0f, 8.0f), float4(8.0f, 6.0f, 4.0f, 2.0f), float4(2.0f, 12.0f, 2.0f, 4.0f), float4(16.0f, 2.0f, 4.0f, 4.0f), float4(12.0f, 22.0f, 4.0f, 4.0f)}; |
| x_83 = tint_symbol_5; |
| const float x_131 = x_83[x_98].x; |
| const float4 tint_symbol_6[8] = {float4(4.0f, 4.0f, 20.0f, 4.0f), float4(4.0f, 4.0f, 4.0f, 20.0f), float4(4.0f, 20.0f, 20.0f, 4.0f), float4(20.0f, 4.0f, 4.0f, 8.0f), float4(8.0f, 6.0f, 4.0f, 2.0f), float4(2.0f, 12.0f, 2.0f, 4.0f), float4(16.0f, 2.0f, 4.0f, 4.0f), float4(12.0f, 22.0f, 4.0f, 4.0f)}; |
| x_84 = tint_symbol_6; |
| const float x_134 = x_84[x_98].y; |
| const float4 x_135[8] = x_81; |
| const float4 tint_symbol_7[8] = {float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)}; |
| x_81 = tint_symbol_7; |
| x_81 = x_135; |
| const float4 tint_symbol_8[16] = {float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}; |
| x_85 = tint_symbol_8; |
| x_143 = x_85[((((int(x_131) * int(x_134)) + (x_98 * 9)) + 11) % 16)]; |
| x_96_phi = x_143; |
| } |
| const float4 x_96 = x_96_phi; |
| { |
| x_99 = (x_98 + 1); |
| x_95_phi = x_96; |
| x_98_phi = x_99; |
| } |
| } |
| x_GLF_color = x_95; |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner(float4 gl_FragCoord_param) { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_9 = {x_GLF_color}; |
| return tint_symbol_9; |
| } |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param); |
| tint_symbol_2 wrapper_result = (tint_symbol_2)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |