blob: abec6b6adcb42f406d830b05c71d2f75c613eea5 [file] [log] [blame]
void set_float3(inout float3 vec, int idx, float val) {
vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
}
cbuffer cbuffer_x_13 : register(b0, space0) {
uint4 x_13[1];
};
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_19 : register(b1, space0) {
uint4 x_19[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
float compute_value_f1_f1_(inout float limit, inout float thirty_two) {
float result = 0.0f;
int i = 0;
result = -0.5f;
i = 1;
{
for(; (i < 800); i = (i + 1)) {
if (((i % 32) == 0)) {
result = (result + 0.400000006f);
} else {
const int x_155 = i;
const float x_157 = thirty_two;
if (((float(x_155) % round(x_157)) <= 0.01f)) {
result = (result + 100.0f);
}
}
const int x_165 = i;
const float x_167 = limit;
if ((float(x_165) >= x_167)) {
return result;
}
}
}
return result;
}
void main_1() {
float3 c = float3(0.0f, 0.0f, 0.0f);
float thirty_two_1 = 0.0f;
float param = 0.0f;
float param_1 = 0.0f;
float param_2 = 0.0f;
float param_3 = 0.0f;
float3 x_61 = float3(0.0f, 0.0f, 0.0f);
int i_1 = 0;
float j = 0.0f;
c = float3(7.0f, 8.0f, 9.0f);
const float x_63 = asfloat(x_13[0].x);
thirty_two_1 = round((x_63 / 8.0f));
const float x_67 = gl_FragCoord.x;
param = x_67;
param_1 = thirty_two_1;
const float x_69 = compute_value_f1_f1_(param, param_1);
c.x = x_69;
const float x_72 = gl_FragCoord.y;
param_2 = x_72;
param_3 = thirty_two_1;
const float x_74 = compute_value_f1_f1_(param_2, param_3);
c.y = x_74;
const float x_77 = c.x;
if (true) {
x_61 = c;
} else {
const float3 x_82 = c;
const float x_84 = asfloat(x_19[0].x);
x_61 = (x_82 * x_84);
}
const float x_87 = x_61.y;
c.z = (x_77 + x_87);
i_1 = 0;
{
for(; (i_1 < 3); i_1 = (i_1 + 1)) {
const float x_99 = c[i_1];
if ((x_99 >= 1.0f)) {
const int x_103 = i_1;
const float x_106 = c[i_1];
const float x_109 = c[i_1];
set_float3(c, x_103, (x_106 * x_109));
}
j = 0.0f;
while (true) {
const float x_117 = asfloat(x_19[0].x);
const float x_119 = asfloat(x_19[0].y);
if ((x_117 > x_119)) {
} else {
break;
}
const float x_122 = j;
const float x_124 = asfloat(x_19[0].x);
if ((x_122 >= x_124)) {
break;
}
j = (j + 1.0f);
}
}
}
const float3 x_134 = normalize(abs(c));
x_GLF_color = float4(x_134.x, x_134.y, x_134.z, 1.0f);
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner(float4 gl_FragCoord_param) {
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_5 = {x_GLF_color};
return tint_symbol_5;
}
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}