| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct BST { |
| int data; |
| int leftIndex; |
| int rightIndex; |
| }; |
| struct tint_array_wrapper { |
| BST arr[10]; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void makeTreeNode_struct_BST_i1_i1_i11_(thread BST* const tree) { |
| (*(tree)).rightIndex = 1; |
| return; |
| } |
| |
| void main_1(thread float4* const tint_symbol_3) { |
| tint_array_wrapper tree_1 = {}; |
| BST param = {}; |
| tint_array_wrapper const x_37 = tree_1; |
| param = x_37.arr[0u]; |
| makeTreeNode_struct_BST_i1_i1_i11_(&(param)); |
| BST const x_40 = param; |
| tint_array_wrapper const x_41 = tree_1; |
| tint_array_wrapper x_42_1 = x_41; |
| x_42_1.arr[0u] = x_40; |
| tint_array_wrapper const x_42 = x_42_1; |
| tree_1 = x_42; |
| tint_array_wrapper const x_11 = tree_1; |
| if ((x_11.arr[0u].rightIndex == 0)) { |
| while (true) { |
| } |
| return; |
| } |
| tint_array_wrapper const x_12 = tree_1; |
| *(tint_symbol_3) = float4(float(x_12.arr[0u].rightIndex), 0.0f, 0.0f, 1.0f); |
| return; |
| } |
| |
| main_out tint_symbol_inner(thread float4* const tint_symbol_4) { |
| main_1(tint_symbol_4); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)}; |
| return tint_symbol_2; |
| } |
| |
| fragment tint_symbol_1 tint_symbol() { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(&(tint_symbol_5)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |