| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct struct_base { |
| int data; |
| int leftIndex; |
| int rightIndex; |
| }; |
| struct buf0 { |
| /* 0x0000 */ packed_float2 injectionSwitch; |
| }; |
| struct tint_array_wrapper { |
| struct_base arr[3]; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_8, thread tint_array_wrapper* const tint_symbol_7, thread float4* const tint_symbol_8) { |
| int index = 0; |
| struct_base const tint_symbol_2 = {.data=1, .leftIndex=1, .rightIndex=1}; |
| struct_base const tint_symbol_3 = {.data=1, .leftIndex=1, .rightIndex=1}; |
| struct_base const tint_symbol_4 = {.data=1, .leftIndex=1, .rightIndex=1}; |
| tint_array_wrapper const tint_symbol_5 = {.arr={tint_symbol_2, tint_symbol_3, tint_symbol_4}}; |
| *(tint_symbol_7) = tint_symbol_5; |
| index = 1; |
| (*(tint_symbol_7)).arr[1].rightIndex = 1; |
| int const x_39 = (*(tint_symbol_7)).arr[1].leftIndex; |
| if ((x_39 == 1)) { |
| float const x_45 = x_8.injectionSwitch.x; |
| int const x_48 = (*(tint_symbol_7)).arr[int(x_45)].rightIndex; |
| index = x_48; |
| } else { |
| float const x_50 = x_8.injectionSwitch.y; |
| int const x_53 = (*(tint_symbol_7)).arr[int(x_50)].leftIndex; |
| index = x_53; |
| } |
| int const x_55 = (*(tint_symbol_7)).arr[1].leftIndex; |
| if ((x_55 == 1)) { |
| *(tint_symbol_8) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| *(tint_symbol_8) = float4(1.0f, 1.0f, 1.0f, 1.0f); |
| } |
| return; |
| } |
| |
| main_out tint_symbol_inner(constant buf0& x_8, thread tint_array_wrapper* const tint_symbol_9, thread float4* const tint_symbol_10) { |
| main_1(x_8, tint_symbol_9, tint_symbol_10); |
| main_out const tint_symbol_6 = {.x_GLF_color_1=*(tint_symbol_10)}; |
| return tint_symbol_6; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_8 [[buffer(0)]]) { |
| thread tint_array_wrapper tint_symbol_11 = {}; |
| thread float4 tint_symbol_12 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(x_8, &(tint_symbol_11), &(tint_symbol_12)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |