| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf0 { |
| /* 0x0000 */ packed_float2 injectionSwitch; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| float func_(constant buf0& x_10, thread float4* const tint_symbol_3) { |
| bool alwaysFalse = false; |
| float4 value = 0.0f; |
| float2 a = 0.0f; |
| int i = 0; |
| bool x_121 = false; |
| bool x_122_phi = false; |
| float const x_71 = (*(tint_symbol_3)).x; |
| alwaysFalse = (x_71 < -1.0f); |
| bool const x_73 = alwaysFalse; |
| if (x_73) { |
| float2 const x_76 = a; |
| float4 const x_77 = value; |
| value = float4(x_76.x, x_76.y, x_77.z, x_77.w); |
| } |
| bool const x_79 = alwaysFalse; |
| if (!(x_79)) { |
| float2 const x_84 = x_10.injectionSwitch; |
| float4 const x_85 = value; |
| value = float4(x_84.x, x_84.y, x_85.z, x_85.w); |
| } |
| float4 const x_87 = *(tint_symbol_3); |
| float4 const x_89 = value; |
| float4 const x_93 = value; |
| float2 const x_95 = (((float2(x_87.x, x_87.y) * float2(x_89.x, x_89.y)) * float2(2.0f, 2.0f)) + float2(x_93.x, x_93.y)); |
| float4 const x_96 = value; |
| value = float4(x_96.x, x_96.y, x_95.x, x_95.y); |
| i = 0; |
| while (true) { |
| int const x_102 = i; |
| float const x_104 = x_10.injectionSwitch.y; |
| if ((x_102 < as_type<int>((as_type<uint>(int(x_104)) + as_type<uint>(1))))) { |
| } else { |
| break; |
| } |
| int const x_109 = i; |
| value.x = float(x_109); |
| { |
| int const x_112 = i; |
| i = as_type<int>((as_type<uint>(x_112) + as_type<uint>(1))); |
| } |
| } |
| float const x_115 = value.x; |
| bool const x_116 = (x_115 == 1.0f); |
| x_122_phi = x_116; |
| if (x_116) { |
| float const x_120 = value.y; |
| x_121 = (x_120 == 1.0f); |
| x_122_phi = x_121; |
| } |
| bool const x_122 = x_122_phi; |
| if (x_122) { |
| return 1.0f; |
| } else { |
| return 0.0f; |
| } |
| return 0.0f; |
| } |
| |
| void main_1(constant buf0& x_10, thread float4* const tint_symbol_4, thread float4* const tint_symbol_5) { |
| int count = 0; |
| int i_1 = 0; |
| count = 0; |
| i_1 = 0; |
| while (true) { |
| int const x_51 = i_1; |
| float const x_53 = x_10.injectionSwitch.y; |
| if ((x_51 < as_type<int>((as_type<uint>(int(x_53)) + as_type<uint>(1))))) { |
| } else { |
| break; |
| } |
| float const x_58 = func_(x_10, tint_symbol_4); |
| int const x_60 = count; |
| count = as_type<int>((as_type<uint>(x_60) + as_type<uint>(int(x_58)))); |
| { |
| int const x_62 = i_1; |
| i_1 = as_type<int>((as_type<uint>(x_62) + as_type<uint>(1))); |
| } |
| } |
| int const x_64 = count; |
| if ((x_64 == 2)) { |
| *(tint_symbol_5) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| *(tint_symbol_5) = float4(0.0f, 0.0f, 0.0f, 1.0f); |
| } |
| return; |
| } |
| |
| main_out tint_symbol_inner(constant buf0& x_10, float4 gl_FragCoord_param, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) { |
| *(tint_symbol_6) = gl_FragCoord_param; |
| main_1(x_10, tint_symbol_6, tint_symbol_7); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_7)}; |
| return tint_symbol_2; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_10 [[buffer(0)]]) { |
| thread float4 tint_symbol_8 = 0.0f; |
| thread float4 tint_symbol_9 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(x_10, gl_FragCoord_param, &(tint_symbol_8), &(tint_symbol_9)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |