| // Copyright 2022 The Tint Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "src/tint/transform/texture_1d_to_2d.h" |
| #include "src/tint/transform/test_helper.h" |
| |
| namespace tint::transform { |
| namespace { |
| |
| using Texture1DTo2DTest = TransformTest; |
| |
| TEST_F(Texture1DTo2DTest, EmptyModule) { |
| auto* src = ""; |
| |
| DataMap data; |
| EXPECT_FALSE(ShouldRun<Texture1DTo2D>(src, data)); |
| } |
| |
| TEST_F(Texture1DTo2DTest, Global1DDecl) { |
| auto* src = R"( |
| @group(0) @binding(0) var t : texture_1d<f32>; |
| |
| @group(0) @binding(1) var s : sampler; |
| )"; |
| auto* expect = R"( |
| @group(0) @binding(0) var t : texture_2d<f32>; |
| |
| @group(0) @binding(1) var s : sampler; |
| )"; |
| |
| DataMap data; |
| auto got = Run<Texture1DTo2D>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(Texture1DTo2DTest, Global1DDeclAndSample) { |
| auto* src = R"( |
| @group(0) @binding(0) var t : texture_1d<f32>; |
| |
| @group(0) @binding(1) var s : sampler; |
| |
| fn main() -> vec4<f32> { |
| return textureSample(t, s, 0.5); |
| } |
| )"; |
| auto* expect = R"( |
| @group(0) @binding(0) var t : texture_2d<f32>; |
| |
| @group(0) @binding(1) var s : sampler; |
| |
| fn main() -> vec4<f32> { |
| return textureSample(t, s, vec2<f32>(0.5, 0.5)); |
| } |
| )"; |
| |
| DataMap data; |
| auto got = Run<Texture1DTo2D>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(Texture1DTo2DTest, Global1DDeclAndLoad) { |
| auto* src = R"( |
| @group(0) @binding(0) var t : texture_1d<f32>; |
| |
| fn main() -> vec4<f32> { |
| return textureLoad(t, 1, 0); |
| } |
| )"; |
| auto* expect = R"( |
| @group(0) @binding(0) var t : texture_2d<f32>; |
| |
| fn main() -> vec4<f32> { |
| return textureLoad(t, vec2<i32>(1, 0), 0); |
| } |
| )"; |
| |
| DataMap data; |
| auto got = Run<Texture1DTo2D>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(Texture1DTo2DTest, Global1DDeclAndTextureDimensions) { |
| auto* src = R"( |
| @group(0) @binding(0) var t : texture_1d<f32>; |
| |
| fn main() -> u32 { |
| return textureDimensions(t); |
| } |
| )"; |
| auto* expect = R"( |
| @group(0) @binding(0) var t : texture_2d<f32>; |
| |
| fn main() -> u32 { |
| return textureDimensions(t).x; |
| } |
| )"; |
| |
| DataMap data; |
| auto got = Run<Texture1DTo2D>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(Texture1DTo2DTest, Global1DDeclAndTextureNumLevels) { |
| auto* src = R"( |
| @group(0) @binding(0) var t : texture_1d<f32>; |
| |
| fn main() -> u32 { |
| return textureNumLevels(t); |
| } |
| )"; |
| auto* expect = R"( |
| @group(0) @binding(0) var t : texture_2d<f32>; |
| |
| fn main() -> u32 { |
| return textureNumLevels(t); |
| } |
| )"; |
| |
| DataMap data; |
| auto got = Run<Texture1DTo2D>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(Texture1DTo2DTest, Global1DDeclAndTextureDimensionsInCallStmt) { |
| auto* src = R"( |
| @group(0) @binding(0) var t : texture_1d<f32>; |
| |
| fn main() { |
| textureDimensions(t); |
| } |
| )"; |
| auto* expect = R"( |
| @group(0) @binding(0) var t : texture_2d<f32>; |
| |
| fn main() { |
| textureDimensions(t); |
| } |
| )"; |
| |
| DataMap data; |
| auto got = Run<Texture1DTo2D>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(Texture1DTo2DTest, GlobalStorage1DDecl) { |
| auto* src = R"( |
| @group(0) @binding(0) var t : texture_storage_1d<r32float, write>; |
| )"; |
| auto* expect = R"( |
| @group(0) @binding(0) var t : texture_storage_2d<r32float, write>; |
| )"; |
| |
| DataMap data; |
| auto got = Run<Texture1DTo2D>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(Texture1DTo2DTest, Global2DDeclAndSample) { |
| auto* src = R"( |
| @group(0) @binding(0) var t : texture_2d<f32>; |
| |
| @group(0) @binding(1) var s : sampler; |
| |
| fn main() -> vec4<f32> { |
| return textureSample(t, s, vec2<f32>(0.5, 1.5)); |
| } |
| )"; |
| |
| DataMap data; |
| EXPECT_FALSE(ShouldRun<Texture1DTo2D>(src, data)); |
| } |
| |
| TEST_F(Texture1DTo2DTest, PrivateIntNoop) { |
| auto* src = R"( |
| var<private> i : i32; |
| )"; |
| |
| DataMap data; |
| EXPECT_FALSE(ShouldRun<Texture1DTo2D>(src, data)); |
| } |
| |
| TEST_F(Texture1DTo2DTest, GlobalMatrixNoop) { |
| auto* src = R"( |
| @group(0) @binding(0) var<uniform> m : mat2x2<f32>; |
| )"; |
| |
| DataMap data; |
| EXPECT_FALSE(ShouldRun<Texture1DTo2D>(src, data)); |
| } |
| |
| TEST_F(Texture1DTo2DTest, Texture1DFuncParam) { |
| auto* src = R"( |
| @group(0) @binding(0) var tex : texture_1d<f32>; |
| |
| @group(0) @binding(1) var samp : sampler; |
| |
| fn f(t : texture_1d<f32>, s : sampler) -> vec4<f32> { |
| return textureSample(t, s, 0.7); |
| } |
| |
| fn main() -> vec4<f32> { |
| return f(tex, samp); |
| } |
| )"; |
| auto* expect = R"( |
| @group(0) @binding(0) var tex : texture_2d<f32>; |
| |
| @group(0) @binding(1) var samp : sampler; |
| |
| fn f(t : texture_2d<f32>, s : sampler) -> vec4<f32> { |
| return textureSample(t, s, vec2<f32>(0.7, 0.5)); |
| } |
| |
| fn main() -> vec4<f32> { |
| return f(tex, samp); |
| } |
| )"; |
| |
| DataMap data; |
| auto got = Run<Texture1DTo2D>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(Texture1DTo2DTest, TextureStorage1DFuncParam) { |
| auto* src = R"( |
| @group(0) @binding(0) var tex : texture_storage_1d<rgba8unorm, write>; |
| |
| fn f(t : texture_storage_1d<rgba8unorm, write>) { |
| textureStore(t, 3, vec4<f32>(42.0, 21.0, 84.0, 10.5)); |
| } |
| |
| fn main() { |
| f(tex); |
| } |
| )"; |
| |
| auto* expect = R"( |
| @group(0) @binding(0) var tex : texture_storage_2d<rgba8unorm, write>; |
| |
| fn f(t : texture_storage_2d<rgba8unorm, write>) { |
| textureStore(t, vec2<i32>(3, 0), vec4<f32>(42.0, 21.0, 84.0, 10.5)); |
| } |
| |
| fn main() { |
| f(tex); |
| } |
| )"; |
| |
| DataMap data; |
| auto got = Run<Texture1DTo2D>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(Texture1DTo2DTest, TextureAndNonTextureBuiltin) { |
| auto* src = R"( |
| @group(0) @binding(0) var tex : texture_1d<i32>; |
| |
| fn d() { |
| textureLoad(tex, 1, 0); |
| let l = sin(3.0); |
| } |
| )"; |
| |
| auto* expect = R"( |
| @group(0) @binding(0) var tex : texture_2d<i32>; |
| |
| fn d() { |
| textureLoad(tex, vec2<i32>(1, 0), 0); |
| let l = sin(3.0); |
| } |
| )"; |
| |
| DataMap data; |
| auto got = Run<Texture1DTo2D>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| } // namespace |
| } // namespace tint::transform |