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// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <initializer_list>
#include <limits>
#include "tests/unittests/validation/ValidationTest.h"
#include "utils/WGPUHelpers.h"
class ComputeIndirectValidationTest : public ValidationTest {
protected:
void SetUp() override {
ValidationTest::SetUp();
wgpu::ShaderModule computeModule = utils::CreateShaderModule(device, R"(
[[stage(compute), workgroup_size(1)]] fn main() {
})");
// Set up compute pipeline
wgpu::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, nullptr);
wgpu::ComputePipelineDescriptor csDesc;
csDesc.layout = pl;
csDesc.compute.module = computeModule;
csDesc.compute.entryPoint = "main";
pipeline = device.CreateComputePipeline(&csDesc);
}
void ValidateExpectation(wgpu::CommandEncoder encoder, utils::Expectation expectation) {
if (expectation == utils::Expectation::Success) {
encoder.Finish();
} else {
ASSERT_DEVICE_ERROR(encoder.Finish());
}
}
void TestIndirectOffset(utils::Expectation expectation,
std::initializer_list<uint32_t> bufferList,
uint64_t indirectOffset,
wgpu::BufferUsage usage = wgpu::BufferUsage::Indirect) {
wgpu::Buffer indirectBuffer =
utils::CreateBufferFromData<uint32_t>(device, usage, bufferList);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
pass.SetPipeline(pipeline);
pass.DispatchIndirect(indirectBuffer, indirectOffset);
pass.EndPass();
ValidateExpectation(encoder, expectation);
}
wgpu::ComputePipeline pipeline;
};
// Verify out of bounds indirect dispatch calls are caught early
TEST_F(ComputeIndirectValidationTest, IndirectOffsetBounds) {
// In bounds
TestIndirectOffset(utils::Expectation::Success, {1, 2, 3}, 0);
// In bounds, bigger buffer
TestIndirectOffset(utils::Expectation::Success, {1, 2, 3, 4, 5, 6}, 0);
// In bounds, bigger buffer, positive offset
TestIndirectOffset(utils::Expectation::Success, {1, 2, 3, 4, 5, 6}, 3 * sizeof(uint32_t));
// In bounds, non-multiple of 4 offsets
TestIndirectOffset(utils::Expectation::Failure, {1, 2, 3, 4}, 1);
TestIndirectOffset(utils::Expectation::Failure, {1, 2, 3, 4}, 2);
// Out of bounds, buffer too small
TestIndirectOffset(utils::Expectation::Failure, {1, 2}, 0);
// Out of bounds, index too big
TestIndirectOffset(utils::Expectation::Failure, {1, 2, 3}, 1 * sizeof(uint32_t));
// Out of bounds, index past buffer
TestIndirectOffset(utils::Expectation::Failure, {1, 2, 3}, 4 * sizeof(uint32_t));
// Out of bounds, index + size of command overflows
uint64_t offset = std::numeric_limits<uint64_t>::max();
TestIndirectOffset(utils::Expectation::Failure, {1, 2, 3, 4, 5, 6}, offset);
}
// Check that the buffer must have the indirect usage
TEST_F(ComputeIndirectValidationTest, IndirectUsage) {
// Control case: using a buffer with the indirect usage is valid.
TestIndirectOffset(utils::Expectation::Success, {1, 2, 3}, 0, wgpu::BufferUsage::Indirect);
// Error case: using a buffer with the vertex usage is an error.
TestIndirectOffset(utils::Expectation::Failure, {1, 2, 3}, 0, wgpu::BufferUsage::Vertex);
}