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// Copyright 2020 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <gtest/gtest.h>
#include "common/Math.h"
#include "common/SlabAllocator.h"
namespace {
struct Foo : public PlacementAllocated {
Foo(int value) : value(value) {
}
int value;
};
struct alignas(256) AlignedFoo : public Foo {
using Foo::Foo;
};
} // namespace
// Test that a slab allocator of a single object works.
TEST(SlabAllocatorTests, Single) {
SlabAllocator<Foo> allocator(1 * sizeof(Foo));
Foo* obj = allocator.Allocate(4);
EXPECT_EQ(obj->value, 4);
allocator.Deallocate(obj);
}
// Allocate multiple objects and check their data is correct.
TEST(SlabAllocatorTests, AllocateSequential) {
// Check small alignment
{
SlabAllocator<Foo> allocator(5 * sizeof(Foo));
std::vector<Foo*> objects;
for (int i = 0; i < 10; ++i) {
auto* ptr = allocator.Allocate(i);
EXPECT_TRUE(std::find(objects.begin(), objects.end(), ptr) == objects.end());
objects.push_back(ptr);
}
for (int i = 0; i < 10; ++i) {
// Check that the value is correct and hasn't been trampled.
EXPECT_EQ(objects[i]->value, i);
// Check that the alignment is correct.
EXPECT_TRUE(IsPtrAligned(objects[i], alignof(Foo)));
}
// Deallocate all of the objects.
for (Foo* object : objects) {
allocator.Deallocate(object);
}
}
// Check large alignment
{
SlabAllocator<AlignedFoo> allocator(9 * sizeof(AlignedFoo));
std::vector<AlignedFoo*> objects;
for (int i = 0; i < 21; ++i) {
auto* ptr = allocator.Allocate(i);
EXPECT_TRUE(std::find(objects.begin(), objects.end(), ptr) == objects.end());
objects.push_back(ptr);
}
for (int i = 0; i < 21; ++i) {
// Check that the value is correct and hasn't been trampled.
EXPECT_EQ(objects[i]->value, i);
// Check that the alignment is correct.
EXPECT_TRUE(IsPtrAligned(objects[i], 256));
}
// Deallocate all of the objects.
for (AlignedFoo* object : objects) {
allocator.Deallocate(object);
}
}
}
// Test that when reallocating a number of objects <= pool size, all memory is reused.
TEST(SlabAllocatorTests, ReusesFreedMemory) {
SlabAllocator<Foo> allocator(17 * sizeof(Foo));
// Allocate a number of objects.
std::set<Foo*> objects;
for (int i = 0; i < 17; ++i) {
EXPECT_TRUE(objects.insert(allocator.Allocate(i)).second);
}
// Deallocate all of the objects.
for (Foo* object : objects) {
allocator.Deallocate(object);
}
std::set<Foo*> reallocatedObjects;
// Allocate objects again. All of the pointers should be the same.
for (int i = 0; i < 17; ++i) {
Foo* ptr = allocator.Allocate(i);
EXPECT_TRUE(reallocatedObjects.insert(ptr).second);
EXPECT_TRUE(std::find(objects.begin(), objects.end(), ptr) != objects.end());
}
// Deallocate all of the objects.
for (Foo* object : objects) {
allocator.Deallocate(object);
}
}
// Test many allocations and deallocations. Meant to catch corner cases with partially
// empty slabs.
TEST(SlabAllocatorTests, AllocateDeallocateMany) {
SlabAllocator<Foo> allocator(17 * sizeof(Foo));
std::set<Foo*> objects;
std::set<Foo*> set3;
std::set<Foo*> set7;
// Allocate many objects.
for (uint32_t i = 0; i < 800; ++i) {
Foo* object = allocator.Allocate(i);
EXPECT_TRUE(objects.insert(object).second);
if (i % 3 == 0) {
set3.insert(object);
} else if (i % 7 == 0) {
set7.insert(object);
}
}
// Deallocate every 3rd object.
for (Foo* object : set3) {
allocator.Deallocate(object);
objects.erase(object);
}
// Allocate many more objects
for (uint32_t i = 0; i < 800; ++i) {
Foo* object = allocator.Allocate(i);
EXPECT_TRUE(objects.insert(object).second);
if (i % 7 == 0) {
set7.insert(object);
}
}
// Deallocate every 7th object from the first and second rounds of allocation.
for (Foo* object : set7) {
allocator.Deallocate(object);
objects.erase(object);
}
// Allocate objects again
for (uint32_t i = 0; i < 800; ++i) {
Foo* object = allocator.Allocate(i);
EXPECT_TRUE(objects.insert(object).second);
}
// Deallocate the rest of the objects
for (Foo* object : objects) {
allocator.Deallocate(object);
}
}