|author||dan sinclair <email@example.com>||Fri Sep 22 15:40:16 2023 +0000|
|committer||Dawn LUCI CQ <firstname.lastname@example.org>||Fri Sep 22 15:40:16 2023 +0000|
Move GL to use BindingRemapperOptions Currently the GLSL backend replicates the components of the BindingRemapperOptions into its own Options structure. This CL removes those options and switches to using the BindingRemapperOptions like all the other writers. Change-Id: I9e50952868874a212d9251c2740d7da225e023c3 Bug: tint:1501 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/152860 Reviewed-by: Ben Clayton <email@example.com> Commit-Queue: dan sinclair <firstname.lastname@example.org> Kokoro: Kokoro <email@example.com> Reviewed-by: Stephen White <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.