| #version 310 es | |
| struct tint_push_constant_struct { | |
| uint tint_first_instance; | |
| }; | |
| layout(location = 0) uniform tint_push_constant_struct tint_push_constants; | |
| vec4 main_inner(uint b) { | |
| return vec4(float(b)); | |
| } | |
| void main() { | |
| uint v = uint(gl_InstanceID); | |
| gl_Position = main_inner((v + tint_push_constants.tint_first_instance)); | |
| gl_Position.y = -(gl_Position.y); | |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); | |
| gl_PointSize = 1.0f; | |
| } |