Revert "Update PrimitiveTopologyTests to use WGSL"

This reverts commit b9641b8225b82cfda56c3e0544cea041172deef7.

Reason for revert: Suspect causing Dawn roll to fail

Original change's description:
> Update PrimitiveTopologyTests to use WGSL
>
> A rebased fork of https://dawn-review.googlesource.com/c/dawn/+/33774
>
> Bug: dawn:572
> Change-Id: Icb24ac5b62984e9b093e61077155b9a1eafb344b
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35801
> Commit-Queue: Ben Clayton <bclayton@google.com>
> Auto-Submit: Ben Clayton <bclayton@google.com>
> Reviewed-by: Austin Eng <enga@chromium.org>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>

TBR=cwallez@chromium.org,enga@chromium.org,bclayton@google.com

Change-Id: Ib6fe527f28cf17f8f8e817c59121e357b9b65cd1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:572
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36520
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
1 file changed
tree: 4ce621fb999a7c2734acb8da5ca41dc5a1b24d71
  1. build_overrides/
  2. docs/
  3. examples/
  4. generator/
  5. infra/
  6. scripts/
  7. src/
  8. third_party/
  9. tools/
  10. .clang-format
  11. .gitattributes
  12. .gitignore
  13. .gn
  14. AUTHORS
  15. BUILD.gn
  16. CMakeLists.txt
  17. codereview.settings
  18. CONTRIBUTING.md
  19. dawn.json
  20. dawn_wire.json
  21. DEPS
  22. LICENSE
  23. OWNERS
  24. PRESUBMIT.py
  25. README.chromium
  26. README.md
README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.