blob: 97ca1316c32da5da1f7e3e85b6a26d8ff4d632ae [file] [log] [blame]
Texture2DMS<float4> texture0 : register(t0);
RWByteAddressBuffer results : register(u2);
[numthreads(1, 1, 1)]
void main() {
results.Store(0u, asuint(texture0.Load(int2((0).xx), 0).x));
return;
}