| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: vertexUniformBuffer1 = struct @align(8) { |
| transform1:mat2x2<f32> @offset(0) |
| } |
| |
| vertexUniformBuffer2 = struct @align(8) { |
| transform2:mat2x2<f32> @offset(0) |
| } |
| |
| %b1 = block { # root |
| %x_20:ptr<uniform, vertexUniformBuffer1, read> = var @binding_point(0, 0) |
| %x_26:ptr<uniform, vertexUniformBuffer2, read> = var @binding_point(1, 0) |
| } |
| |
| %tint_symbol = @vertex func(%gl_VertexIndex:u32 [@vertex_index]):vec4<f32> [@position] -> %b2 { |
| %b2 = block { |
| %indexable:ptr<function, array<vec2<f32>, 3>, read_write> = var |
| %6:ptr<uniform, mat2x2<f32>, read> = access %x_20, 0u |
| %x_23:mat2x2<f32> = load %6 |
| %8:ptr<uniform, mat2x2<f32>, read> = access %x_26, 0u |
| %x_28:mat2x2<f32> = load %8 |
| %x_46:u32 = let %gl_VertexIndex |
| store %indexable, array<vec2<f32>, 3>(vec2<f32>(-1.0f, 1.0f), vec2<f32>(1.0f), vec2<f32>(-1.0f)) |
| %11:ptr<function, vec2<f32>, read_write> = access %indexable, %x_46 |
| %x_51:vec2<f32> = load %11 |
| %13:vec2<f32> = access %x_23, 0u |
| %14:vec2<f32> = access %x_28, 0u |
| %15:vec2<f32> = add %13, %14 |
| %16:vec2<f32> = access %x_23, 1u |
| %17:vec2<f32> = access %x_28, 1u |
| %18:vec2<f32> = add %16, %17 |
| %19:mat2x2<f32> = construct %15, %18 |
| %x_52:vec2<f32> = mul %19, %x_51 |
| %21:f32 = access %x_52, 0u |
| %22:f32 = access %x_52, 1u |
| %23:vec4<f32> = construct %21, %22, 0.0f, 1.0f |
| ret %23 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |