| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| struct sspp962805860buildInformationS { |
| /* 0x0000 */ float4 footprint; |
| /* 0x0010 */ float4 offset; |
| /* 0x0020 */ int essence; |
| /* 0x0024 */ tint_array<int, 6> orientation; |
| /* 0x003c */ tint_array<int8_t, 4> tint_pad; |
| }; |
| |
| struct x_B4_BuildInformation { |
| /* 0x0000 */ sspp962805860buildInformationS passthru; |
| }; |
| |
| void main_1(const device x_B4_BuildInformation* const tint_symbol_1) { |
| tint_array<int, 6> orientation = {}; |
| tint_array<int, 6> const x_23 = (*(tint_symbol_1)).passthru.orientation; |
| orientation[0] = x_23[0u]; |
| orientation[1] = x_23[1u]; |
| orientation[2] = x_23[2u]; |
| orientation[3] = x_23[3u]; |
| orientation[4] = x_23[4u]; |
| orientation[5] = x_23[5u]; |
| return; |
| } |
| |
| fragment void tint_symbol(const device x_B4_BuildInformation* tint_symbol_2 [[buffer(0)]]) { |
| main_1(tint_symbol_2); |
| return; |
| } |
| |