Dawn native/d3d: Remove pass state bool variable from BindGroupTracker Previous implementation of BindGroupTracker in D3D11/D3D12 uses a bool variable (isRenderPass/ mInCompute) to know whether apply computepass related or renderpass related logic. It introduces lots of 'if-else' blocks This CL tries to remove these bool variables by using polymorphism and templates to reduce the 'if-else' blocks. Bug:chromium:366291600 Change-Id: I01893511f2a221687ea33b50c7cbae0df58854f2 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/209717 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jiawei Shao <jiawei.shao@intel.com> Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.