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adaa316da8417eba6b63f981351c2908341b67dc
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test
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tint
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bug
/
tint
/
825.wgsl.expected.ir.glsl
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#version 310 es
void
f
()
{
int
i
=
0
;
int
j
=
0
;
mat2 m
=
mat2
(
vec2
(
1.0f
,
2.0f
),
vec2
(
3.0f
,
4.0f
));
float
f_1
=
m
[
i
][
j
];
}
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
main
()
{
}