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adaa316da8417eba6b63f981351c2908341b67dc
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test
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tint
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expressions
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binary
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mul
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vec3-mat4x3
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f16.wgsl.expected.ir.glsl
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#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
struct
S
{
f16mat4x3 matrix
;
f16vec3 vector
;
};
precision highp
float
;
precision highp
int
;
uniform S data
;
void
main
()
{
f16vec4 x
=
(
data
.
vector
*
data
.
matrix
);
}