|author||Bryan Bernhart <firstname.lastname@example.org>||Tue Jun 02 19:16:20 2020 +0000|
|committer||Commit Bot service account <email@example.com>||Tue Jun 02 19:16:20 2020 +0000|
D3D12: Fix RO storage buffer mismatches. If the shader declares a storage buffer RO but uses storage buffer in the BGL, the shader compiler will be told to treat these bindings as UAV instead of SRV to avoid PSO mismatches. Bug: dawn:410 Change-Id: I3be3257449de55fd2d35e914233b48c6f7121b58 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22322 Commit-Queue: Bryan Bernhart <firstname.lastname@example.org> Reviewed-by: Corentin Wallez <email@example.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.