| SKIP: FAILED | |
| #version 310 es | |
| precision mediump float; | |
| uniform highp samplerCubeArrayShadow arg_0_arg_1; | |
| void textureSampleCompare_a3ca7e() { | |
| float res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1)), 1.0f); | |
| } | |
| void fragment_main() { | |
| textureSampleCompare_a3ca7e(); | |
| } | |
| void main() { | |
| fragment_main(); | |
| return; | |
| } | |
| Error parsing GLSL shader: | |
| ERROR: 0:4: 'samplerCubeArrayShadow' : Reserved word. | |
| ERROR: 0:4: '' : compilation terminated | |
| ERROR: 2 compilation errors. No code generated. | |