fn fwidthCoarse_1e59d9() { | |
var res : vec3<f32> = fwidthCoarse(vec3<f32>()); | |
} | |
[[stage(vertex)]] | |
fn vertex_main() { | |
fwidthCoarse_1e59d9(); | |
} | |
[[stage(fragment)]] | |
fn fragment_main() { | |
fwidthCoarse_1e59d9(); | |
} | |
[[stage(compute)]] | |
fn compute_main() { | |
fwidthCoarse_1e59d9(); | |
} |