void fwidthCoarse_4e4fc4() { | |
float4 res = fwidth(float4(0.0f, 0.0f, 0.0f, 0.0f)); | |
} | |
void vertex_main() { | |
fwidthCoarse_4e4fc4(); | |
return; | |
} | |
void fragment_main() { | |
fwidthCoarse_4e4fc4(); | |
return; | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
fwidthCoarse_4e4fc4(); | |
return; | |
} | |