#include <metal_stdlib> | |
using namespace metal; | |
void normalize_64d8c0() { | |
float3 res = normalize(float3()); | |
} | |
vertex void vertex_main() { | |
normalize_64d8c0(); | |
return; | |
} | |
fragment void fragment_main() { | |
normalize_64d8c0(); | |
return; | |
} | |
kernel void compute_main() { | |
normalize_64d8c0(); | |
return; | |
} | |