void pack2x16snorm_6c169b() { | |
int2 tint_tmp = int2(round(clamp(float2(0.0f, 0.0f), -1.0, 1.0) * 32767.0)) & 0xffff; | |
uint res = asuint(tint_tmp.x | tint_tmp.y << 16); | |
} | |
void vertex_main() { | |
pack2x16snorm_6c169b(); | |
return; | |
} | |
void fragment_main() { | |
pack2x16snorm_6c169b(); | |
return; | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
pack2x16snorm_6c169b(); | |
return; | |
} | |