fn reverseBits_4dbd6f() { | |
var res : vec4<i32> = reverseBits(vec4<i32>()); | |
} | |
[[stage(vertex)]] | |
fn vertex_main() { | |
reverseBits_4dbd6f(); | |
} | |
[[stage(fragment)]] | |
fn fragment_main() { | |
reverseBits_4dbd6f(); | |
} | |
[[stage(compute)]] | |
fn compute_main() { | |
reverseBits_4dbd6f(); | |
} |