#include <metal_stdlib> | |
using namespace metal; | |
void round_106c0b() { | |
float4 res = rint(float4()); | |
} | |
vertex void vertex_main() { | |
round_106c0b(); | |
return; | |
} | |
fragment void fragment_main() { | |
round_106c0b(); | |
return; | |
} | |
kernel void compute_main() { | |
round_106c0b(); | |
return; | |
} | |