void smoothStep_cb0bfb() { | |
float res = smoothstep(1.0f, 1.0f, 1.0f); | |
} | |
void vertex_main() { | |
smoothStep_cb0bfb(); | |
return; | |
} | |
void fragment_main() { | |
smoothStep_cb0bfb(); | |
return; | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
smoothStep_cb0bfb(); | |
return; | |
} | |