RWTexture1D<float4> arg_0 : register(u0, space1); | |
void textureDimensions_3aca08() { | |
int tint_tmp; | |
arg_0.GetDimensions(tint_tmp); | |
int res = tint_tmp; | |
} | |
void vertex_main() { | |
textureDimensions_3aca08(); | |
return; | |
} | |
void fragment_main() { | |
textureDimensions_3aca08(); | |
return; | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
textureDimensions_3aca08(); | |
return; | |
} | |