[[group(1), binding(0)]] var arg_0 : [[access(write)]] texture_storage_2d<rgba16float>; | |
fn textureDimensions_48cb89() { | |
var res : vec2<i32> = textureDimensions(arg_0); | |
} | |
[[stage(vertex)]] | |
fn vertex_main() { | |
textureDimensions_48cb89(); | |
} | |
[[stage(fragment)]] | |
fn fragment_main() { | |
textureDimensions_48cb89(); | |
} | |
[[stage(compute)]] | |
fn compute_main() { | |
textureDimensions_48cb89(); | |
} |