Texture1D<int4> arg_0 : register(t0, space1); | |
void textureDimensions_8d89f8() { | |
int tint_tmp; | |
arg_0.GetDimensions(tint_tmp); | |
int res = tint_tmp; | |
} | |
void vertex_main() { | |
textureDimensions_8d89f8(); | |
return; | |
} | |
void fragment_main() { | |
textureDimensions_8d89f8(); | |
return; | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
textureDimensions_8d89f8(); | |
return; | |
} | |