Texture2D<float4> arg_0 : register(t0, space1); | |
void textureDimensions_f1b72b() { | |
int2 tint_tmp; | |
arg_0.GetDimensions(tint_tmp.x, tint_tmp.y); | |
int2 res = tint_tmp; | |
} | |
void vertex_main() { | |
textureDimensions_f1b72b(); | |
return; | |
} | |
void fragment_main() { | |
textureDimensions_f1b72b(); | |
return; | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
textureDimensions_f1b72b(); | |
return; | |
} | |