blob: 0df5e22490f628a0f19dedb561ff9e951fcb84bb [file] [log] [blame]
SKIP: FAILED
Validation Failure:
Texture2DArray<float4> arg_0 : register(t0, space1);
void textureLoad_072e26() {
float4 res = arg_0.Load(int4(1, 0));
}
void vertex_main() {
textureLoad_072e26();
return;
}
void fragment_main() {
textureLoad_072e26();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_072e26();
return;
}
tint_el2pSF:4:32: error: too few elements in vector initialization (expected 4 elements, have 2)
float4 res = arg_0.Load(int4(1, 0));
^
tint_el2pSF:4:32: error: too few elements in vector initialization (expected 4 elements, have 2)
float4 res = arg_0.Load(int4(1, 0));
^
tint_el2pSF:4:32: error: too few elements in vector initialization (expected 4 elements, have 2)
float4 res = arg_0.Load(int4(1, 0));
^