| SKIP: FAILED |
| |
| |
| |
| Validation Failure: |
| Texture2DArray<float4> arg_0 : register(t0, space1); |
| |
| void textureLoad_072e26() { |
| float4 res = arg_0.Load(int4(1, 0)); |
| } |
| |
| void vertex_main() { |
| textureLoad_072e26(); |
| return; |
| } |
| |
| void fragment_main() { |
| textureLoad_072e26(); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| textureLoad_072e26(); |
| return; |
| } |
| |
| |
| tint_el2pSF:4:32: error: too few elements in vector initialization (expected 4 elements, have 2) |
| float4 res = arg_0.Load(int4(1, 0)); |
| ^ |
| |
| |
| tint_el2pSF:4:32: error: too few elements in vector initialization (expected 4 elements, have 2) |
| float4 res = arg_0.Load(int4(1, 0)); |
| ^ |
| |
| |
| tint_el2pSF:4:32: error: too few elements in vector initialization (expected 4 elements, have 2) |
| float4 res = arg_0.Load(int4(1, 0)); |
| ^ |
| |