[[group(1), binding(0)]] var arg_0 : [[access(read)]] texture_storage_1d<rgba32uint>; | |
fn textureLoad_276a2c() { | |
var res : vec4<u32> = textureLoad(arg_0, 1); | |
} | |
[[stage(vertex)]] | |
fn vertex_main() { | |
textureLoad_276a2c(); | |
} | |
[[stage(fragment)]] | |
fn fragment_main() { | |
textureLoad_276a2c(); | |
} | |
[[stage(compute)]] | |
fn compute_main() { | |
textureLoad_276a2c(); | |
} |