[[group(1), binding(0)]] var arg_0 : [[access(read)]] texture_storage_1d<rgba32sint>; | |
fn textureLoad_ddeed3() { | |
var res : vec4<i32> = textureLoad(arg_0, 1); | |
} | |
[[stage(vertex)]] | |
fn vertex_main() { | |
textureLoad_ddeed3(); | |
} | |
[[stage(fragment)]] | |
fn fragment_main() { | |
textureLoad_ddeed3(); | |
} | |
[[stage(compute)]] | |
fn compute_main() { | |
textureLoad_ddeed3(); | |
} |