blob: 654bdf889f0ffb60c125571f52604adfada63012 [file] [log] [blame]
SKIP: FAILED
Validation Failure:
Texture3D<uint4> arg_0 : register(t0, space1);
void textureLoad_f56e6f() {
uint4 res = arg_0.Load(int4(0));
}
void vertex_main() {
textureLoad_f56e6f();
return;
}
void fragment_main() {
textureLoad_f56e6f();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_f56e6f();
return;
}
tint_qJ0MK4:4:31: error: too few elements in vector initialization (expected 4 elements, have 1)
uint4 res = arg_0.Load(int4(0));
^
tint_qJ0MK4:4:31: error: too few elements in vector initialization (expected 4 elements, have 1)
uint4 res = arg_0.Load(int4(0));
^
tint_qJ0MK4:4:31: error: too few elements in vector initialization (expected 4 elements, have 1)
uint4 res = arg_0.Load(int4(0));
^