| SKIP: FAILED |
| |
| |
| |
| Validation Failure: |
| Texture3D<uint4> arg_0 : register(t0, space1); |
| |
| void textureLoad_f56e6f() { |
| uint4 res = arg_0.Load(int4(0)); |
| } |
| |
| void vertex_main() { |
| textureLoad_f56e6f(); |
| return; |
| } |
| |
| void fragment_main() { |
| textureLoad_f56e6f(); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| textureLoad_f56e6f(); |
| return; |
| } |
| |
| |
| tint_qJ0MK4:4:31: error: too few elements in vector initialization (expected 4 elements, have 1) |
| uint4 res = arg_0.Load(int4(0)); |
| ^ |
| |
| |
| tint_qJ0MK4:4:31: error: too few elements in vector initialization (expected 4 elements, have 1) |
| uint4 res = arg_0.Load(int4(0)); |
| ^ |
| |
| |
| tint_qJ0MK4:4:31: error: too few elements in vector initialization (expected 4 elements, have 1) |
| uint4 res = arg_0.Load(int4(0)); |
| ^ |
| |