[[group(1), binding(0)]] var arg_0 : [[access(read)]] texture_storage_2d_array<rgba8uint>; | |
fn textureLoad_fdebd0() { | |
var res : vec4<u32> = textureLoad(arg_0, vec2<i32>(), 1); | |
} | |
[[stage(vertex)]] | |
fn vertex_main() { | |
textureLoad_fdebd0(); | |
} | |
[[stage(fragment)]] | |
fn fragment_main() { | |
textureLoad_fdebd0(); | |
} | |
[[stage(compute)]] | |
fn compute_main() { | |
textureLoad_fdebd0(); | |
} |