[[group(1), binding(0)]] var arg_0 : [[access(write)]] texture_storage_2d_array<rgba32sint>; | |
fn textureNumLayers_13b4ce() { | |
var res : i32 = textureNumLayers(arg_0); | |
} | |
[[stage(vertex)]] | |
fn vertex_main() { | |
textureNumLayers_13b4ce(); | |
} | |
[[stage(fragment)]] | |
fn fragment_main() { | |
textureNumLayers_13b4ce(); | |
} | |
[[stage(compute)]] | |
fn compute_main() { | |
textureNumLayers_13b4ce(); | |
} |