[[group(1), binding(0)]] var arg_0 : [[access(read)]] texture_storage_2d_array<r32float>; | |
fn textureNumLayers_be3acb() { | |
var res : i32 = textureNumLayers(arg_0); | |
} | |
[[stage(vertex)]] | |
fn vertex_main() { | |
textureNumLayers_be3acb(); | |
} | |
[[stage(fragment)]] | |
fn fragment_main() { | |
textureNumLayers_be3acb(); | |
} | |
[[stage(compute)]] | |
fn compute_main() { | |
textureNumLayers_be3acb(); | |
} |