blob: ce4bd02d78576bc1b778660bea6ff24476ad1ed7 [file] [log] [blame]
Texture2D<uint4> arg_0 : register(t0, space1);
void textureNumLevels_09ddd0() {
int3 tint_tmp;
arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z);
int res = tint_tmp.z;
}
void vertex_main() {
textureNumLevels_09ddd0();
return;
}
void fragment_main() {
textureNumLevels_09ddd0();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureNumLevels_09ddd0();
return;
}