blob: 4e35f0d352a74b531e5aeedf3338283d8a233f3f [file] [log] [blame]
Texture2DArray<uint4> arg_0 : register(t0, space1);
void textureNumLevels_5101cf() {
int4 tint_tmp;
arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z, tint_tmp.w);
int res = tint_tmp.w;
}
void vertex_main() {
textureNumLevels_5101cf();
return;
}
void fragment_main() {
textureNumLevels_5101cf();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureNumLevels_5101cf();
return;
}