Texture2D arg_0 : register(t0, space1); | |
SamplerComparisonState arg_1 : register(s1, space1); | |
void textureSampleCompare_3a5923() { | |
float res = arg_0.SampleCmpLevelZero(arg_1, float2(0.0f, 0.0f), 1.0f); | |
} | |
void fragment_main() { | |
textureSampleCompare_3a5923(); | |
return; | |
} | |