blob: c777f65ac933ba16ba4dd02a96ff8cb92065073e [file] [log] [blame]
SKIP: FAILED
Validation Failure:
Texture2DArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleGrad_872f00() {
float4 res = arg_0.SampleGrad(arg_1, float3(float(1)), float2(0.0f, 0.0f), float2(0.0f, 0.0f), int2(0, 0));
}
void vertex_main() {
textureSampleGrad_872f00();
return;
}
void fragment_main() {
textureSampleGrad_872f00();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureSampleGrad_872f00();
return;
}
tint_TQAGnF:5:47: error: too few elements in vector initialization (expected 3 elements, have 1)
float4 res = arg_0.SampleGrad(arg_1, float3(float(1)), float2(0.0f, 0.0f), float2(0.0f, 0.0f), int2(0, 0));
^
tint_TQAGnF:5:47: error: too few elements in vector initialization (expected 3 elements, have 1)
float4 res = arg_0.SampleGrad(arg_1, float3(float(1)), float2(0.0f, 0.0f), float2(0.0f, 0.0f), int2(0, 0));
^
tint_TQAGnF:5:47: error: too few elements in vector initialization (expected 3 elements, have 1)
float4 res = arg_0.SampleGrad(arg_1, float3(float(1)), float2(0.0f, 0.0f), float2(0.0f, 0.0f), int2(0, 0));
^