| SKIP: FAILED |
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| |
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| Validation Failure: |
| Texture2DArray<float4> arg_0 : register(t0, space1); |
| SamplerState arg_1 : register(s1, space1); |
| |
| void textureSampleGrad_872f00() { |
| float4 res = arg_0.SampleGrad(arg_1, float3(float(1)), float2(0.0f, 0.0f), float2(0.0f, 0.0f), int2(0, 0)); |
| } |
| |
| void vertex_main() { |
| textureSampleGrad_872f00(); |
| return; |
| } |
| |
| void fragment_main() { |
| textureSampleGrad_872f00(); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| textureSampleGrad_872f00(); |
| return; |
| } |
| |
| |
| tint_TQAGnF:5:47: error: too few elements in vector initialization (expected 3 elements, have 1) |
| float4 res = arg_0.SampleGrad(arg_1, float3(float(1)), float2(0.0f, 0.0f), float2(0.0f, 0.0f), int2(0, 0)); |
| ^ |
| |
| |
| tint_TQAGnF:5:47: error: too few elements in vector initialization (expected 3 elements, have 1) |
| float4 res = arg_0.SampleGrad(arg_1, float3(float(1)), float2(0.0f, 0.0f), float2(0.0f, 0.0f), int2(0, 0)); |
| ^ |
| |
| |
| tint_TQAGnF:5:47: error: too few elements in vector initialization (expected 3 elements, have 1) |
| float4 res = arg_0.SampleGrad(arg_1, float3(float(1)), float2(0.0f, 0.0f), float2(0.0f, 0.0f), int2(0, 0)); |
| ^ |
| |