blob: bcca58d6832d1e5d31c9b21d0f744a4a9c6f88ab [file] [log] [blame]
SKIP: FAILED
Validation Failure:
Texture2DArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleLevel_302be4() {
float4 res = arg_0.SampleLevel(arg_1, float3(float(1)), 1.0f);
}
void vertex_main() {
textureSampleLevel_302be4();
return;
}
void fragment_main() {
textureSampleLevel_302be4();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureSampleLevel_302be4();
return;
}
tint_wKzugP:5:48: error: too few elements in vector initialization (expected 3 elements, have 1)
float4 res = arg_0.SampleLevel(arg_1, float3(float(1)), 1.0f);
^
tint_wKzugP:5:48: error: too few elements in vector initialization (expected 3 elements, have 1)
float4 res = arg_0.SampleLevel(arg_1, float3(float(1)), 1.0f);
^
tint_wKzugP:5:48: error: too few elements in vector initialization (expected 3 elements, have 1)
float4 res = arg_0.SampleLevel(arg_1, float3(float(1)), 1.0f);
^