blob: df0868cb6eb628845e9e9184983b7bf9cabee571 [file] [log] [blame]
RWTexture2D<int4> arg_0 : register(u0, space1);
void textureStore_bbcb7f() {
arg_0[int2(0, 0)] = int4(0, 0, 0, 0);
}
void vertex_main() {
textureStore_bbcb7f();
return;
}
void fragment_main() {
textureStore_bbcb7f();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_bbcb7f();
return;
}