blob: 110b1fdcbf1083ac6dac50f3500d5332aee48e6a [file] [log] [blame]
RWTexture1D<float4> arg_0 : register(u0, space1);
void textureStore_e885e8() {
arg_0[1] = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
void vertex_main() {
textureStore_e885e8();
return;
}
void fragment_main() {
textureStore_e885e8();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_e885e8();
return;
}