RWTexture1D<float4> arg_0 : register(u0, space1); | |
void textureStore_e885e8() { | |
arg_0[1] = float4(0.0f, 0.0f, 0.0f, 0.0f); | |
} | |
void vertex_main() { | |
textureStore_e885e8(); | |
return; | |
} | |
void fragment_main() { | |
textureStore_e885e8(); | |
return; | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
textureStore_e885e8(); | |
return; | |
} | |